So I'm definitely looking forward to THAT making it over to the modern 4A engine. And the PhysX implementation in Metro 2033 was really mediocre, too - volumetric cloud calculations instead of really good sprite/vectors, a little more dust from bullets impacting, and. Metro 2033 suffers from some serious issues with regard to its DX11 features in particular, with Advanced Depth of Field not adjusted or optimized well, so badly that it's good for a solid 20FPS hit on my 780Ti. It looks like Last Light in particular is basically just getting a "GOTY" release with a few extra tweaks to the engine for performance and/or graphics, but porting Metro 2033 to the modern 4A engine is fantastic and should make what is already a gorgeous, immersive game into an even better experience.
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